Configurations
Contents
Format
Copied from: http://wiki.sk89q.com/wiki/WorldEdit/Configuration/Bukkit
The file is written in the YAML format and you must follow these guidelines:
- Do not use tabs. You MUST use spaces or Bukkit will complain. If you use an editor like Notepad++ (recommended for Windows users), you must configure it to "replace tabs with spaces." In Notepad++, this can be changed in Settings > Preferences > Language Menu.
- Don't get rid of the indents. They are indented so some entries are in categories (like "max-blocks-changed" is in the "limits" category.
- If you want to check the format of this file before putting it into WorldEdit, paste it into http://yaml-online-parser.appspot.com/ and see if it gives "ERROR:".
- Lines starting with # are comments and so they are ignored.
Types
General
Boolean
This type can be either 0 or 1, true or false, yes or no, etc. This type is used to toggle states.
Double
This type is like an Integer, but accepts decimals and can store 15 digits.
Float
This type is like Double, but stores only 7 digits.
Integer
This type can be any whole number, negative or positive, that does not have a fraction or decimal portion.
List
This type is a Collection, you can give it more than one single type. An example for usage of List would be player names that should be allowed to build in an area.
String
This can be set to any arbitrary text.
Some strings support colour formatting. The following colour codes are:
Color code | Color on white | Color on black |
---|---|---|
&0 | black | black |
&1 | dark blue | dark blue |
&2 | dark green | dark green |
&3 | dark cyan/aqua | dark cyan/aqua |
&4 | dark red | dark red |
&5 | dark purple | dark purple |
&6 | dark yellow (gold) | dark yellow (gold) |
&7 | light grey | light grey |
&8 | dark grey | dark grey |
&9 | blue | blue |
&a | green | green |
&b | cyan/aqua | cyan/aqua |
&c | red | red |
&d | purple/pink | purple/pink |
&e | yellow | yellow |
&f | white | white |
In addition, &k, &l, &m, &n, &o, and &r are 'obfuscated/magic', bold, strikethrough, underline, italic, and reset, respectively.
Minecraft
These are Minecraft related types.
ItemStack
This type represents an ItemStack that stores all properties of an item. Data may chance depending on the item that is being serialized (stored). Here is a list of properties that can be stored with all items. The == represents the class that serialized the Object, in other words, the code that represents a Minecraft (Bukkit) Item. The meta-type is the type of metadata that belongs to the ItemStack. UNSPECIFIC represents a normal item, whereas something like LEATHER_ARMOR represents a leather armor item that contains details about its colour.
meta-type | Special properties |
---|---|
BOOK | Contains title, author, pages |
SKULL | Contains skull-owner |
LEATHER_ARMOR | Contains color |
MAP | Contains scaling |
POTION | Contains amplifier, ambient, duration, custom-effects, potion-id |
ENCHANTED | Contains stored-enchants |
FIREWORK | Contains Fireworks, power, firework-effects, Colors, Type, Trail, Flicker, FadeColors |
FIREWORK_EFFECT | Contains firework-effect |
UNSPECIFIC | Contains display-name, lore, enchants, repair-cost |
item: ==: org.bukkit.inventory.ItemStack type: STONE meta: ==: ItemMeta meta-type: UNSPECIFIC display-name: '§2Best stone in the whole world' lore: - '§e§lWithout this stone, mankind would not exist.' - '§eThis stone was discovered by professor SupaHam.' enchants: DAMAGE_ALL: 2 repair-cost: 1
Location
This type represents a Location that consists of an x, y, z coordinate and if necessary, direction too.
String Location
This type represents a Location converted into a String. It consists of an x, y, and z coordinate. An example of a String Location would be "10,64,30" which when parsed would create a location with the x as 10, y as 64, and z as 30.
EntityType
This type represents a Minecraft Entity Type through Bukkit's enum names. These don't necessarily have to be UPPERCASE as the provided value will always be converted into uppercase letters.